
- #CUTTING ROOM FLOOR MOD INSTALL#
- #CUTTING ROOM FLOOR MOD MOD#
- #CUTTING ROOM FLOOR MOD PATCH#
- #CUTTING ROOM FLOOR MOD MODS#
Uglarz - Restored for Narzulbur, involved in a quest.Ĭollege Guard - A generic guard for the College of Winterhold. Mithorpa Nasyal - Dark Elf NPC assigned to Barleydark Farm. Viding - Added to the hunters in Bloated Man's Grotto. Thjollod - Added to the hunters in Bloated Man's Grotto. Doesn't do much other than sandboxing inside and outside. Tasius Tragus - Added in the Dragon Bridge tavern. It made no sense for him to spend his entire existence in her place. Sulvar the Steady - Placed in Niranye's house, spends the rest of his time at the warehouse. Trilf - NPC planned for use at Irontree Mill. Steirod - NPC planned for use at Irontree Mill. Spirit of the Ancient Traveler - Added at Wayward Pass as was apparently intended. Mazgak - Added to the hunters in Bloated Man's Grotto. Karinda - Dagny's horse that was originally planned for use in the darker side of The Whispering Door. He will patrol the area there and is now carrying his named reward items too. Herebane Sorenshield - Added on the span of Kilkreath Ruins between the first and second interior areas. Serves as a guard due to the dangerous nature of The Reach. Grushnag - Placed with the Markarth Khajiit caravan and will travel with them. Will be disabled if the Stormcloaks have Solitude. Hangs around the war room during Bleak Falls Barrow or Jagged Crown, wanders the castle district outside otherwise. Stonehills ought to be plenty populated now.Ĭaptain Metilius - Castle Dour. Has a house and slightly modified exterior forge area. Restored his house, works the mines.Īleuc - Blacksmith in Stonehills. Works in the mine, has a home in Stonehills, takes a random stroll around the mining camp at night. LOOT should be used for optimal placement.Īrgi Farseer - Stonehills.
#CUTTING ROOM FLOOR MOD MOD#
Load early, as close to the top of your load list as reasonably possible since this mod deals in restored vanilla content. Any errors or residual changes left behind by doing so are your sole responsibility and any complaints about this will be ignored. If you insist on removing the mod and continuing with the save though, the Cutting Room Floor.esp, Cutting Room Floor.bsa, and Cutting Room Floor - Textures.bsa files must be removed from your Data folder. You need to load a save prior to having installed this mod in order to restore the game to its previous condition. There is nothing I or anyone else can do about this. This is not a defect in this mod, it is merely how Skyrim works with any mod that includes scripted changes. The scripts altered by the mod, as well as several portions of the content will be permanently altered and will not restore themselves to their previous states.
#CUTTING ROOM FLOOR MOD MODS#
Make sure the mod is active in the Wrye Bash mods tab.ĭrop the Cutting Room Floor.esp, Cutting Room Floor.bsa, and Cutting Room Floor - Textures.bsa files into your Data folder.Īctivate the mod using whatever management tool suits you.ĭue to the nature of Skyrim mods, especially those with scripts, it is STRONGLY recommended you do not attempt to uninstall this mod once you've begun using it.
#CUTTING ROOM FLOOR MOD INSTALL#
If you insist on going against this advice, you will receive no support for the problems you generate as a result of this.ĭrop the archive into your Skyrim Special Edition Mods\Bash Installers folder, then install as usual. Circumventing this causes issues which I will not provide support for. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Doing so will cause things to load in the wrong order and break the game.
#CUTTING ROOM FLOOR MOD PATCH#
Unofficial Skyrim Special Edition Patch 4.2.6 or greater.ĭO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Skyrim Special Edition 1.6.323 or greater. Some unimplemented items have been added from the following UESP list: Ĭut civil war content is far too complex for me to want to mess with, so for that I'd recommend Simtams's Open Civil War.Ĭheck out the video for the mod by Brodual: Unimplemented quests were seeded by the following list on UESP: NPCs were implemented using the list available on the UESP: Plus plenty of other random bits of stuff that was mentioned in the game but didn't exist yet. NPCs have been brought back to the game and given homes where appropriate. Various items have been restored that were still in the data files. Quests that were partially implemented have been completed. Villages that were supposed to exist have been brought back. If ever you had the feeling that Skyrim was missing something, you were probably right! This mod should relieve a bit of that. A content restoration mod for Skyrim and the official DLCs.įrom the depths of the ether, or just the cutting room floor, comes forth several NPCs, some quests, and other miscellaneous content which was created but never implemented in the game.
